Learning AIDS in Singapore: Examining the Effectiveness of HIV/AIDS Efficacy Messages for Adolescents Using ICTs

Arul Indrasen Chi, May O. Lwin, Zhuomin Lee, Victoria W. Ng, Priscilla H. P. Wong

Abstract


The objective of this study was to assess adolescents’ receptivity to the use of new interactive media for dissemination of sensitive health messages. We propose a conceptual framework based on the Extended Parallel Process Model (EPPM) to design a game-based HIV/AIDS intervention for adolescents. Amongst key findings, we found that Game Play led to changes in attitudes and intentions.

https://doi.org/10.34105/j.kmel.2010.02.013


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Laboratory for Knowledge Management & E-Learning, The University of Hong Kong